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Numerosidad

Can you quickly count to 999,999? You can try. Numerosidad.

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Numerosidad launch cover with Count Big. Fast. headline and six fixed-value symbols.

Fact sheet

At A Glance

Title Numerosidad
Developer Entropycal Studio LLC
Status Available now on the App Store and Google Play
Genre Numeric defense / arcade puzzle / action puzzle
Platforms / Price iPhone and Android / Free
Languages English and Spanish
Based in Puerto Rico

Short description

What It Is

Numerosidad is a fun-first arcade counting game where five arrangements—Lineup, Shuffle, Scatter, Mix-Up, and Chaos—turn one fixed-value symbol rule into escalating reading pressure.

Game Description

Numerosidad asks whether counting itself can become an arcade skill. Each digit appears in a complete 3×3 matrix with a fixed Lineup pattern, so a target such as 999,999 can be recognized as six patterns of nine instead of counted as 54 separate objects. Shuffle changes matrix order, Scatter changes occupied positions, Mix-Up combines both, and Chaos removes matrix ownership. Exact clears build COMBO, score, CREDITS, and momentum through 27 levels, Competitive mode, Rush Mode, and leaderboards.

Studio Line

Entropycal Studio LLC is an independent Puerto Rico studio founded by a disabled veteran. Its principle is fun first and foremost; any learning is incidental. By making counting enjoyable enough to repeat, Numerosidad lets repetition lead naturally toward mastery without presenting itself as classroom software.

Official trailer

Thirty Seconds To Count

Embed, share, or download the portrait launch trailer. Contact the studio for alternate cuts or clean footage.

886 × 1920 / 30 seconds / H.264 Official portrait launch trailer

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Feature beats

What To Cover

Read. Add. Respond.

Numeric targets become repeated symbols with fixed values from one through one hundred thousand.

Exact Clear Skill

Players answer with a numeric response keypad, where clean exact clears build score pressure and COMBO momentum.

Competitive Pressure

Competitive mode turns the core loop into a replayable score chase with Rush sets, checkpoints, and leaderboards.

Level Path

The 27-level path introduces one-digit Lineup and Chaos, then repeats the five-arrangement ladder for two through six digits.

Powerup Decisions

SORT and time control help players recover readability when numeric target layouts become dense or fast.

Soft Arcade Look

The current visual direction uses warm tactile surfaces, high-contrast fixed-value symbols, and portrait-mobile readability.

Assets

Screenshots And Images

These are public-safe launch assets. Use the contact email for alternate exports, interviews, clean footage, or coordinated coverage.

Copy blocks

Ready To Paste

One sentence

Numerosidad is a fun-first arcade counting game where players read Lineup at a glance, adapt through Shuffle, Scatter, and Mix-Up, survive Chaos, and chase exact clears across six-digit play.

Short hook

Can you quickly count to 999,999? You can try. Numerosidad.

Tags

indie game, mobile game, arcade puzzle, counting game, action puzzle, additive notation, symbol recognition, Puerto Rico, veteran-founded

Launch line

Available free now on iPhone and Android, in English and Spanish.

Web challenge

The free bilingual Number Challenge follows the same 27-level Lineup, Shuffle, Scatter, Mix-Up, and Chaos ladder as the full game.

Spanish hook

¿Puedes contar rápidamente hasta 999,999? Puedes intentarlo. Numerosidad.

Studio line

Created in Puerto Rico by a disabled veteran with one principle: fun first; any learning is incidental.

Creator hooks

Good Angles

  1. 01

    Can you quickly count to 999,999—or recognize it before you need to count every object?

  2. 02

    Fixed Lineup masks make huge targets surprisingly readable; the other four arrangements turn the same rule into a demanding arcade challenge.

  3. 03

    Fun first can invite repetition, and repetition can lead naturally to mastery without turning play into classroom software.

  4. 04

    A Puerto Rico–based disabled veteran built a bilingual counting game for a back-to-school launch aimed at players, not classrooms.

Contact

Talk To The Studio

For launch and post-launch coverage, interviews, alternate trailer cuts, creator collaboration, or platform interest, email the studio directly.